

#2 0x00000000f0ac01 in AssetInterface: rocessAssetsImplementation(double, AssetInterface::CancelBehaviour) #1 0x00000000ee30f6 in AssetDatabase::UpdateAsset(UnityGUID const, UnityGUID const, MdFour const, int, MdFour)

#0 0x00000000ee1457 in AssetDatabase::ImportAsset(Asset, std::string const, std::string const, int, int, std::basic_string, stl_allocator > const, bool) I'm brand spanking new to Unity (just got a few assets and the program for my birthday) and it's becoming a huge turn off for me so far. I am keeping a RAM and CPU monitoring program up while attempting imports and it's saying i'm using about 1/3rd of my RAM and ranges from 35% to 100% of my CPU, fluctuating constantly.
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I'm running windows 7 with 6 gigs of DDR3 SDRAM and an AMD 3.1 gig Quad-Core CPU.
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It gives me no option to send a bug report and I am at my wit's end on how to address the issue. I've managed a workaround and just import it in bits and pieces but once it's in imported in it's entirety, when attempting to reopen the project, it causes my entire system to shut down. Not only does Unity crash when importing my downloaded asset from the asset store (Medieval Environments is the asset, btw), but my entire system shuts off halfway through the importing phase! This happens when importing the asset as a whole into an empty scene or when opening a project that has that asset inside of it. Have the system requirements for Unity changed? That would be something that is good to know.Īfter searching through the forums for an answer, I found this thread (yes, I know it's an old thread but figured it would be better to add to an old one than start a new one with the same question) and I'll add my situation as well in hopes of some advice. Test importing the same package onto a drive with insufficient disk space.Test importing the mecanim examples scene on some computers with older processors.

It would either hang (insufficient disk space) or just seem to hang.
